![]() ![]() It isn't that often that you can point to a game as an example of entertainment that is both socially responsible and fun at the same time. But let's not overlook the fact that Eternal Sonata does several important things in terms of game design that should be recognized. Sure, Eternal Sonata is a great looking game and exploring the musically inspired world is wonderfully original. ![]() And if you find it particularly annoying, you can switch to the Japanese language track at any time. The voicework doesn't quite keep up with the rest of the audio, but it is slightly above average for a JRPG. It almost goes without saying that the music in the game is good, with a good number of Chopin compositions accenting the original soundtrack. Even small scraps of music can be found scattered throughout the land which can be played with agreeable persons you meet along the way in a fun little mini-game. ![]() Allegretto's sword has violin strings adorning the hilt. Jazz fights with a giant sword crossed with a trumpet. Polka, Salsa, Jazz, Allegretto, Beat, and others join Chopin to fight the evil Count Waltz and his imperialistic desires. The world is the dream of a composer and, as such, is chock-full of musically inspired characters, locations, and knick-knacks. This is a game that, while likely not taxing the Xbox 360 hardware, is a great example of why you want an HD television. The rich use of color turns a standard flower into an enchanting sight. You can see the threads crisscrossing on tapestries. The world of Eternal Sonata is detailed with a meticulousness not often found in JRPGs. As soon as you turn Eternal Sonata on, you'll find that this is no big surprise. Although Chopin is the inspiration for Eternal Sonata, in the game he often takes a backseat to the dream world around him. ![]()
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